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Note: click on icons for more detail. Working on missing
pictures.
There was a little change to this quest where the lady drops 12 keys and
the timer has been changed to 14 days. Before the monsters in the chamber
would also drop a key and the timer was 7 days. Due to the change make
sure the team knows who is getting a key and who is there to help. :)
To start you'll have to get two items. One is the Pyreal Forge Bellows
from the Crater Caves Dungeon at 66.7N 12.5E (level 15+). This is an easy
dungeon with different types of golems and fire elementals.
- Upon entering the dungeon head towards the South wall and take the
left ramp down.
- At the bottom of the room head for the fork towards the North wall.
- Take the left hall down and make a right into a large room.
- Head to the other side of the room and make the jump down to the next room.
- Take the center route and head past the next next room to a cross section.
- Make a left and follow it around the curve.
- Head South by turning right and hang left will lead you into a big room with
honeycomb like forges. On The other side of the lava pit is where you'll find
the bellows. Note: The hall going down is really easy to miss if you're not
looking closely.
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Starting from this point of the quest it's mainly located on Aerlinthe Island
except for the white and blue fire infusions. If you don't have the recall
spell already then you'll have to get there by having one of the two NPC to
summon the portal for you. The one I know and prefer to use is the NPC next
to the crypt from the Staff of Nomad quest.
Pay a D note to the NPC and it'll summon a portal for you.
Next item you'll need to get is the Sluice Gate Bar from Tenkarrdun Foundry
Portal at 88.8N 42.8E (level 45+). This dungeon is quite a bit harder than
the previous one. It's filled with golems up to Plasma golems and hellfires.
Remember to bludgeon and flame bane your armor.
- Upon entering the dungeon head to the other end of the room to locate
the lava path.
- Run through the lava path into the next room the exit it at the other end.
- Head right at the T intersection into the next room with the hole in
the middle of the room.
- Go down the hole and hang left through two more lava paths.
- Continue heading forward avoiding the exit portal and hang left past the
obsidian shard.
- Down the spiral stairs and then down the right spiral stairs to unlock the
locked door.
- Back up the stairs and down the other set of spiral stairs and hang right to
the levers.
- Watch out for the Plasma Golem and hit the right lever then back to the
locked door you opened earlier.
- Through the locked door and hang left through the trigger door that's now opened.
- The bar is located directly ahead of you in the middle of the large room.
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To begin this quest you'll have to visit the Repair Golem in the Aerlinthe Reservoir
Portal at 85.5N 43.4E (level 45+). The tricky part is it was said to spawn 3 hours
after the Relic opens the portal to Dark Lady Aerfalle. The banes suggested for this
part is: piercing, bludgeon, fire and acid. This place can get quite confusing but the
main goal is try to find your way down to the bottom.
- From the drop hang left and make the jump down into the room.
- Through the curved hall and make a left at the T intersection.
- Turn right at the next intersection.
- Follow by a left turn into the East hall.
- Next intersection make a right turn towards South.
- Make a left towards East the avoid the next intersection and hug the curved hall.
- Right into East hall follow by another right into the room.
- (To get the Sacrificial Dagger hang left up the ramp instead of head right
into the room and it's behind the locked metal door. You'll need this if you
want to make the quest easier.)
- Head towards the South side of the room and exit it through the South hall taking
you into a room with a hole in the middle of the room.
- Go down the hole to the next room with another hole in the ground follow by a
locked door.
- Unlock it and jump into the portal.
- Hop all the way down to the bottom of the room and exit it to the West.
- At the next room find the hall towards the West that leads out of the room.
- At the intersection make a right and watch where you're jumping.
- The trick here is to jump towards the metal grating at the next level by jumping
towards the left wall.
You give Repair Golem Sluice Gate Bar.
The golem turns and fuses the bar into the Sluice Gate. Somewhere below, you
feel a grinding vibration through the ground... The fires of Tenkarrdun have
been redirected to the ancient Yalaini forges.
Next up is to visit the Smithing Goelm in Tenkarrdun Foundry Portal at
88.8N 42.8E (level 45+). The begining of this is exactly like when you're
heading to get the Sluice Gate Bar. The only difference
is that try to set up one person at the levers while others continue on the
quest. If this option is not available then this is what you can try to do.
- Open the first locked door then go and pull the right lever to get past
the first door into the large room and clear all the monsters.
- Unlock the 2nd door to the West.
- Hit the lever by the bar which triggers the previous triggered door.
- Run back to and pull the left lever.
- Run back into the large room and run for the West side and hang left to
the large room and jump to the other side.
- If timing is right you'll be able to get through the door before it closes.
- If part of the team is locked out behind the door there's a lever in the
room to the left.
- Continue from the left room into the chest in the middle then down the North
path.
- Keep heading forward into the room with a small lava pit in the middle of
the room and exit to your right.
- At the end of the large room you'll find the Smithing Golem.
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You give Smithing Golem Pyreal Forge Bellows.
The golem, obeying ancient directives, turns and ignites the forges. Far below
you, a tremor runs through the earth. The decayed machinery groans, shivers,
and grinds quickly to a halt. Mount Tenkarrdun has become active again!
This is said to activate the monsters at the Crater up North
where you can slay the Firestorm around 65.5N 13.4E for the White
Fire Infusion. Also the monsters at Mount Lethe where you can
find the Hellfire around 34.2S 85.2W to get the Blue Fire
Infusion
Next up is to make a visit to Mount Tenkarrdun. Kill all the Tenkarrdun
Hellfires at 90.2N 46.4E and you'll see a line of green text. It drops the
Red Fire Infusion for using on the Sword of Lost Light. Since you're here
you might want to kill the Behemoth around 90.0N 46.4E. It drops the Black
Boulder which can be trade in to a Trophy Smith for a Black Fire Atlan Stone.
As Nuitari the Mage smites the Hellfire, the flame-creatures sight, and begin
to disappear back into the vents and fumaroles they surfaced through. But, from
the base of the mountain's slopes, you hear the whisper of falling ash, and the
clacking of petrified bones....
The Behemoth roars at the sky, perhaps cursing it's opponent Nuitari the Mage,
then explodes into an enormous pile of flaming rubble!
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Trophy Smith |
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Now is when the fun begins. Remember to bane for bludgeon and fire while
you're buffing. Those skeletons loves to use their flaming weapons along
with their Diamond Golem friends. Head out to the undead town around 86.5N
45.4E and clear everything in sight. We went and killed the skeleton that
keeps talking to make it shut up before continue with the fun. Watch for
a Gateway that spawns at that set of coordinates. When you killed the
Relic Watchman it will spawn the portal and drops the Ring of the Watchman.
You have to activate the portal by using it. The portal stays up there for
a short period of time so try to rush in as soon as it spawns and the drop
is safe.
Just before Nuitari the Mage scatters the petrified bones across the ash
of the port, it attempts to cast a portal to retreat! The ancient port of
Aerlinthe is peaceful again... or at least as peaceful as it ever gets. But
now the party has only ninety minutes to find and destroy the Lady of
Aerlinthe!
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Rebuff before continue with the fun. Remember to have bludgeon and flame bane.
;) When you're all set head for the bridge.
- Unlock the first set of door and shift walk one step.
- Then make a forward jump towards the next set of door to avoid the dispell trap.
- In the next room hang left against the wall to avoid the other trap.
- Go through the door to your left and hang go up to the next level to room with
two levers.
- This part for making quest easier: pull the lever on the left and head
back to the room and continue forward. Make a right through the door that's now
open and hand the Sacrificial Dagger to the Ghost of Galaeral then back to the room
with the levers.
- Pull the lever to the right.
- Back into the previous room and down the ramp and through the door.
- Make a left turn into the next room and leave through the exit ahead of you.
- Right turn and head down to the next room.
- Go through the 2 locked doors ahead of you and clear the stuff in the room
to the right.
- Have the team stay in the little room with the trigger door to the left of the
2nd locked door.
- Go to the next large room with the chest and 2 Firestorms.
- The lever is on the left wall.
- Head back to the other room and go through the door. If it's locked again have
someone step on the floor plate on the ramp.
- Keep hanging left will lead you to the room where Dark Lady Aerfalle is.
- Kill her fast before she portals you to the begining of the dungeon.
- She drops 12 keys and it's on a 14 day timer.
- Get the key the head back to the previous room and hang left to find
the room where the chest is located.
Take the Unreadable Scroll to the translator Kuyiza bint Zayi at Zaikhal and she'll
teach you the spell Aerlinthe Recall.
On far Aerlinthe Island, an intrepid band has found the lair of the Dark Lady
Aerfalle, at whose whim the earth itself does shake. But the bold Nuitari the
Mage has driven her back into her hidden crypts, and the ground stills... until
she next awakens.
The withered corpse of Aerfalle hisses in rage as it is hewn in twain... "I shall
not be sent to final rest by primitives like thee, Nuitari the Mage!" her severed
head says from the stones. "Enjoy this insignificant victory, child. For I have
walked this world for over ten millennia, and I shall walk it long hence your
little race has returned to the dust that birthed thee!"
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Kuyiza bint Zayi (Zaikhal) |
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To get the White Fire Infusion you'll have to kill the Mount Esper Firestorm
in the Crater around 65.8N 12.8E. You'll have to get into the center of the
crater in the lake to get to it.
Firestorm is utterly destroyed by your attack!
As Selene smites the Firestorm, the flame-creatures sight, and begin to disappear
back into the submerged vents and fumaroles they surfaced throught. The late of
Mount Esper is peaceful again.
Blue Fire Infusion is like getting the other infusions except it's by
Mount Lethe around 34.4S 84.9W. That's about where the Mount Lethe
Hellfire that drops the infusion spawns. You'll have to get into the
crater at the top of the mountain and watch out for the fire elements,
Diamond, Vapor and Magma Golems.
As Nuitari the Mage smites the Hellfire, the subterranean creatures sigh,
and begin to disapear back into the vents and fumaroles they came up
through. Mount Lethe is peaceful again... or at least as peaceful as it
ever gets.
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Update: All three elements now drop nine infusions (same color).
Can turn in infusions to Lilly of Glenden Wood for experience points. She's
located outside of Glenden Wood at 32.0N 27.2E. You can turn in Ashbane to
Leikotha for 500,000 xp and a quick trip to inside of Abandoned Mines in Arwic.
A quick way to get there is get a Samsur portal gem from a master mage then take
the Yinar Settlement portal around 0.9S 18.9E and run to Leikotha's Crypt at
10.2S 31.3E.
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4,000,000 xp |
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3,000,000 xp |
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4,000,000 xp |
With special thanks to Nuitari the Mage for showing me the
whole quest and how it is done. Thanks goes to Big Wiz for the update
information.
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