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Kat's Corner
Formerly Spring's Corner

Note: click on icons for more detail. Working on missing pictures.

There was a little change to this quest where the lady drops 12 keys and the timer has been changed to 14 days. Before the monsters in the chamber would also drop a key and the timer was 7 days. Due to the change make sure the team knows who is getting a key and who is there to help. :)

To start you'll have to get two items. One is the Pyreal Forge Bellows from the Crater Caves Dungeon at 66.7N 12.5E (level 15+). This is an easy dungeon with different types of golems and fire elementals.

  • Upon entering the dungeon head towards the South wall and take the left ramp down.
  • At the bottom of the room head for the fork towards the North wall.
  • Take the left hall down and make a right into a large room.
  • Head to the other side of the room and make the jump down to the next room.
  • Take the center route and head past the next next room to a cross section.
  • Make a left and follow it around the curve.
  • Head South by turning right and hang left will lead you into a big room with honeycomb like forges. On The other side of the lava pit is where you'll find the bellows. Note: The hall going down is really easy to miss if you're not looking closely.

Pyreal Forge Bellows

Starting from this point of the quest it's mainly located on Aerlinthe Island except for the white and blue fire infusions. If you don't have the recall spell already then you'll have to get there by having one of the two NPC to summon the portal for you. The one I know and prefer to use is the NPC next to the crypt from the Staff of Nomad quest. Pay a D note to the NPC and it'll summon a portal for you.

Next item you'll need to get is the Sluice Gate Bar from Tenkarrdun Foundry Portal at 88.8N 42.8E (level 45+). This dungeon is quite a bit harder than the previous one. It's filled with golems up to Plasma golems and hellfires. Remember to bludgeon and flame bane your armor.

Sluice Gate Bar

To begin this quest you'll have to visit the Repair Golem in the Aerlinthe Reservoir Portal at 85.5N 43.4E (level 45+). The tricky part is it was said to spawn 3 hours after the Relic opens the portal to Dark Lady Aerfalle. The banes suggested for this part is: piercing, bludgeon, fire and acid. This place can get quite confusing but the main goal is try to find your way down to the bottom.

  • From the drop hang left and make the jump down into the room.
  • Through the curved hall and make a left at the T intersection.
  • Turn right at the next intersection.
  • Follow by a left turn into the East hall.
  • Next intersection make a right turn towards South.
  • Make a left towards East the avoid the next intersection and hug the curved hall.
  • Right into East hall follow by another right into the room.
  • (To get the Sacrificial Dagger hang left up the ramp instead of head right into the room and it's behind the locked metal door. You'll need this if you want to make the quest easier.)
  • Head towards the South side of the room and exit it through the South hall taking you into a room with a hole in the middle of the room.
  • Go down the hole to the next room with another hole in the ground follow by a locked door.
  • Unlock it and jump into the portal.
  • Hop all the way down to the bottom of the room and exit it to the West.
  • At the next room find the hall towards the West that leads out of the room.
  • At the intersection make a right and watch where you're jumping.
  • The trick here is to jump towards the metal grating at the next level by jumping towards the left wall.

Sluice Gate Bar + Repair Golem
Sacrificial Dagger

You give Repair Golem Sluice Gate Bar.
The golem turns and fuses the bar into the Sluice Gate. Somewhere below, you feel a grinding vibration through the ground... The fires of Tenkarrdun have been redirected to the ancient Yalaini forges.

Next up is to visit the Smithing Goelm in Tenkarrdun Foundry Portal at 88.8N 42.8E (level 45+). The begining of this is exactly like when you're heading to get the Sluice Gate Bar. The only difference is that try to set up one person at the levers while others continue on the quest. If this option is not available then this is what you can try to do.

  • Open the first locked door then go and pull the right lever to get past the first door into the large room and clear all the monsters.
  • Unlock the 2nd door to the West.
  • Hit the lever by the bar which triggers the previous triggered door.
  • Run back to and pull the left lever.
  • Run back into the large room and run for the West side and hang left to the large room and jump to the other side.
  • If timing is right you'll be able to get through the door before it closes.
  • If part of the team is locked out behind the door there's a lever in the room to the left.
  • Continue from the left room into the chest in the middle then down the North path.
  • Keep heading forward into the room with a small lava pit in the middle of the room and exit to your right.
  • At the end of the large room you'll find the Smithing Golem.

Pyreal Forge Bellows + Smithing Golem

You give Smithing Golem Pyreal Forge Bellows.
The golem, obeying ancient directives, turns and ignites the forges. Far below you, a tremor runs through the earth. The decayed machinery groans, shivers, and grinds quickly to a halt. Mount Tenkarrdun has become active again!

This is said to activate the monsters at the Crater up North where you can slay the Firestorm around 65.5N 13.4E for the White Fire Infusion. Also the monsters at Mount Lethe where you can find the Hellfire around 34.2S 85.2W to get the Blue Fire Infusion

Next up is to make a visit to Mount Tenkarrdun. Kill all the Tenkarrdun Hellfires at 90.2N 46.4E and you'll see a line of green text. It drops the Red Fire Infusion for using on the Sword of Lost Light. Since you're here you might want to kill the Behemoth around 90.0N 46.4E. It drops the Black Boulder which can be trade in to a Trophy Smith for a Black Fire Atlan Stone.

As Nuitari the Mage smites the Hellfire, the flame-creatures sight, and begin to disappear back into the vents and fumaroles they surfaced through. But, from the base of the mountain's slopes, you hear the whisper of falling ash, and the clacking of petrified bones....

Red Fire Infusion

The Behemoth roars at the sky, perhaps cursing it's opponent Nuitari the Mage, then explodes into an enormous pile of flaming rubble!

Black Boulder + Trophy Smith = Black Fire Atlan Stone

Now is when the fun begins. Remember to bane for bludgeon and fire while you're buffing. Those skeletons loves to use their flaming weapons along with their Diamond Golem friends. Head out to the undead town around 86.5N 45.4E and clear everything in sight. We went and killed the skeleton that keeps talking to make it shut up before continue with the fun. Watch for a Gateway that spawns at that set of coordinates. When you killed the Relic Watchman it will spawn the portal and drops the Ring of the Watchman. You have to activate the portal by using it. The portal stays up there for a short period of time so try to rush in as soon as it spawns and the drop is safe.

Just before Nuitari the Mage scatters the petrified bones across the ash of the port, it attempts to cast a portal to retreat! The ancient port of Aerlinthe is peaceful again... or at least as peaceful as it ever gets. But now the party has only ninety minutes to find and destroy the Lady of Aerlinthe!

Ring of the Watchman

Rebuff before continue with the fun. Remember to have bludgeon and flame bane. ;) When you're all set head for the bridge.

  • Unlock the first set of door and shift walk one step.
  • Then make a forward jump towards the next set of door to avoid the dispell trap.
  • In the next room hang left against the wall to avoid the other trap.
  • Go through the door to your left and hang go up to the next level to room with two levers.
  • This part for making quest easier: pull the lever on the left and head back to the room and continue forward. Make a right through the door that's now open and hand the Sacrificial Dagger to the Ghost of Galaeral then back to the room with the levers.
  • Pull the lever to the right.
  • Back into the previous room and down the ramp and through the door.
  • Make a left turn into the next room and leave through the exit ahead of you.
  • Right turn and head down to the next room.
  • Go through the 2 locked doors ahead of you and clear the stuff in the room to the right.
  • Have the team stay in the little room with the trigger door to the left of the 2nd locked door.
  • Go to the next large room with the chest and 2 Firestorms.
  • The lever is on the left wall.
  • Head back to the other room and go through the door. If it's locked again have someone step on the floor plate on the ramp.
  • Keep hanging left will lead you to the room where Dark Lady Aerfalle is.
  • Kill her fast before she portals you to the begining of the dungeon.
  • She drops 12 keys and it's on a 14 day timer.
  • Get the key the head back to the previous room and hang left to find the room where the chest is located.
Take the Unreadable Scroll to the translator Kuyiza bint Zayi at Zaikhal and she'll teach you the spell Aerlinthe Recall.

On far Aerlinthe Island, an intrepid band has found the lair of the Dark Lady Aerfalle, at whose whim the earth itself does shake. But the bold Nuitari the Mage has driven her back into her hidden crypts, and the ground stills... until she next awakens.
The withered corpse of Aerfalle hisses in rage as it is hewn in twain... "I shall not be sent to final rest by primitives like thee, Nuitari the Mage!" her severed head says from the stones. "Enjoy this insignificant victory, child. For I have walked this world for over ten millennia, and I shall walk it long hence your little race has returned to the dust that birthed thee!"

Ashen Key + Lady of Aerlinthe's Chest = Ashbane + Staff of Aerfalle + Aerfalle's Pallium + Unreadable Scroll
Unreadable Scroll + Kuyiza bint Zayi
(Zaikhal)
= Aerlinthe Recall



To get the White Fire Infusion you'll have to kill the Mount Esper Firestorm in the Crater around 65.8N 12.8E. You'll have to get into the center of the crater in the lake to get to it.

Firestorm is utterly destroyed by your attack!
As Selene smites the Firestorm, the flame-creatures sight, and begin to disappear back into the submerged vents and fumaroles they surfaced throught. The late of Mount Esper is peaceful again.

White Fire Infusion

Blue Fire Infusion is like getting the other infusions except it's by Mount Lethe around 34.4S 84.9W. That's about where the Mount Lethe Hellfire that drops the infusion spawns. You'll have to get into the crater at the top of the mountain and watch out for the fire elements, Diamond, Vapor and Magma Golems.

As Nuitari the Mage smites the Hellfire, the subterranean creatures sigh, and begin to disapear back into the vents and fumaroles they came up through. Mount Lethe is peaceful again... or at least as peaceful as it ever gets.

Blue Fire Infusion

Red Fire Infusion + White Fire Infusion + Blue Fire Infusion + Sword of Lost Light = Sword of Lost Light

Update: All three elements now drop nine infusions (same color). Can turn in infusions to Lilly of Glenden Wood for experience points. She's located outside of Glenden Wood at 32.0N 27.2E. You can turn in Ashbane to Leikotha for 500,000 xp and a quick trip to inside of Abandoned Mines in Arwic. A quick way to get there is get a Samsur portal gem from a master mage then take the Yinar Settlement portal around 0.9S 18.9E and run to Leikotha's Crypt at 10.2S 31.3E.

Red Fire Infusion + Lilly of Glenden Wood = 4,000,000 xp
White Fire Infusion + Lilly of Glenden Wood = 3,000,000 xp
Blue Fire Infusion + Lilly of Glenden Wood = 4,000,000 xp

With special thanks to Nuitari the Mage for showing me the whole quest and how it is done. Thanks goes to Big Wiz for the update information.