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The Neydisa Hauberk quest starts from talking to Jourgensson in the
Banderling Castle at 66.4N 50.0E. He will request for some Olde Ispar Stout
from Nyadisa Castle (69.6N 17.6E). You will have to make a run to Neydisa
Castle to get the Nelvaine's Olde Ispar Stout from
Nelvaine the Brewer. While you're here you might as well talk to Lady
Tallial.
Welcome to Neydisa Castle. We are a peaceful settlement, but MacDugal's band
of raiders has recently re-occupied the castle to the east. I am sure they
are planning something vile. If you are able to bring back to me evidence
of MacDugal's plans, I will grant you a reward from my castle's armory.
Once you get the Olde Ispar Stout it's time to head back to the
Banderling Castle. By giving Jourgensson the Olde Ispar Stout he will
give you Jourgensson's Letter. Take this letter to
MacDugal. MacDugal is located in the center of the Banderling Castle. By
presenting him with the letter he will give you a key and ask you to go into
the dungeon to retrieve a bag for Gwillim.
Well, Jourgensson says you're all right. Maybe you can help. Down
underneath the castle, there's a prison full of beasties. That idiot Gwillim
dropped some notes and his bag in there. Now he says he can't mix potions!
Bring the bag back to him, and he'll reward you. You'll need this to get in
there.
Now it's time to head down to the Banderling Castle Dungeon. The monsters
here consist of drudges, rats, undead and gold wasps. The bag MacDugal
asked for is in a room guarded by two Gold Pytom Wasps. Upon approaching
the door to the alchemy bag you will find yourself swarm by three white rats.
Each individual rat will drop a key with 15 uses to the the doors with
monsters behind locked doors within the dungeon. Use the MacDugal key on
the door when you feel you can take those two Gold Phytom Wasps. Once you
clear the room you will find three items on the corner of the room. Pick up
the alchemy bag and the letter. You can pick up the frost infusion if you
would like to.
Take the portal next to the room to exit the dungeon. Gwillim is next to the
portal and by presenting him with the alchemy bag he will give you 40 frost
arrows. Keep the note like he said and take it to Lady Tallial at Neydisa
Castle. This piece of note is the proof she needed reguarding MacDugal's
plan. Give Lady Tallial the Alchemy Notes and she
will reward you for your bravery.
Just as I suspected. Thank you for your
bravery. People have complained about the reward I granted for service in
the past. Perhaps this antique hauberk will be more
appreciated.
Enjoy!
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Important Items
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Olde Ispar Stout
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Bought from Nelvaine the Brewer in Neydisa Castle.
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Present for Jourgensson.
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Jourgensson's Letter
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Present from Jourgensson.
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Present for MacDugal.
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MacDugal's Key
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Present from MacDugal.
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Unlock the door with two Gold Phytom Wasps.
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Key
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From White Rat.
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Bandit Castle Prison: Bridge Access.
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Gwillim's Alchemy Bag
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From the floor in the wasp room.
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Present for Gwillim.
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Gwillim's Alchemy Notes
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From the floor in the wasp room.
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Present for Lady Tallial.
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Frost Infusion
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From the floor in the wasp room.
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Open wide.
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Frost Arrows
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Present from Gwillim.
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Shoot something with them.
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Neydisa Hauberk
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Present from Lady Tallial.
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Use it.
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