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Getting Around Armor & Clothing Casting Device Jewelry Miscellaneous Weapon Kat's Corner Formerly Spring's Corner |
Note: Click on the icon to view the status of the item. To begin this quest, go to Ayan Baqur and go up on the roof of the Healer's building. There you will find four items: a piece of bark, an empty mug, half-empty cider, and some strands of silk.
Go to Rithwic and give the empty mug and bark to Celcynd the Dour, who is located in the town's tavern.
Next, you'll need to give the half-empty cider to Ulgrim the Unpleasant. If you don't have the recall spell to his private island, you'll need to purchase Wah Chon's Winter Lager from the barkeep in Nanto and hand it to the Drunken Madman at his tower outside Baishi at 53.1S 61E.
Head to Sawato and give Ro Bi-Jor, the Apprentice Tailor your silk. Then pick up the Dusty Sollerets near her and hand them to her, too.
Next, make your way to Glenden Wood and run to 32.1N 25.6E near the Northern Glenden Wood Prison and pick up the Chunk of Wood.
Head to 80N 45.6W and double click the Fir Tree to be portaled into the dungeon. If you don't know how to get there, the Lady Malia Estates Portal (60.9S 80.3E) in the Mayoi Settlement Portals will drop you a few clicks away.
After being portaled into a room, enter the portal you see. You will be taken to a small room with a Puzzle Box in the middle. Buff your attributes, jump skill, piercing protection, imp and piercing bane your armor. Buff your Lockpick skill even if you don't have it trained and use the box; if your skill is high enough, you'll be portaled to the next room. If you fail the skill check, you will be harmed for 150-210+ points of health. It is suggested to let those who don't have lockpick trained to do it first so the others can heal them when they fail (and they will fail... a lot).
Don't be discouraged by the next room. Upon entering you'll see a lot of Rolling Balls of Death tumbling around all over the floor in the room before you. There are platforms floating safely above the floor; you'll have to roleplay as Super Mario to get out of this room. Start by jumping on the platform in front of you using a shift jump and then either turning left or right and jumping to the platforms in one of the corners. The rest of the jumps are more obvious and are handled, as the first one was, with a shift jump. At the time, our Jump skills were in the high 300s and we didn't have any trouble at all getting through. Once you exit portal space, you'll be hit by tons of arrows. Get a critical strike on the target in front of you to get portal to the next room. In the next room, talk to the Babysitter statue and you'll receive 4 different colored balls: yellow, red, blue, and green.
Give the Yellow Ball to Po Po, Red Ball to Shim Shim, Blue Ball to Cao Cao, and Green Ball to Mu Mu.
Once you're done, talk to the Judgement Statue and you will be given Oswald's Key and portaled to where Oswald's Chest lies.
Once you're out of portal space, move forward and you'll see a Surface Portal in front of you and doors on each side of you. Go in the left door and use the key on Oswald's Chest. Inside it is Oswald's Dirk. There is also a SIK chest in the room.
By: Nuitari the Mage and Selene |
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